ES 6.0: Rules engine for notifications

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asker
Posts: 1396
Joined: Sun Mar 01, 2015 12:12 pm

Re: ES 6.0: Rules engine for notifications

Post by asker » Tue Sep 15, 2020 6:01 pm

Some notes:

Code: Select all

CONSOLE DBG-1:2020-09-15,17:32:32 |----> FORK:Shed2 (12), eid:223516 rules: (eid: 223516) Skipping this rule as truck does not pattern match 
<etc>
CONSOLE DBG-1:2020-09-15,17:32:32 |----> FORK:Shed2 (12), eid:223516 rules: (eid: 223516) Found rule for  (12) but no conflicts. Allowing.
This seems correct. Your alarm had an empty cause and you are searching for "truck". That did not match, so it was not muted.
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Magic919
Posts: 121
Joined: Wed Sep 18, 2013 6:56 am

Re: ES 6.0: Rules engine for notifications

Post by Magic919 » Tue Sep 15, 2020 6:21 pm

That one had a cause of ‘car’ rather than empty. It should also mute, of course.

Magic919
Posts: 121
Joined: Wed Sep 18, 2013 6:56 am

Re: ES 6.0: Rules engine for notifications

Post by Magic919 » Tue Sep 15, 2020 6:25 pm

Having changed to ‘car’ earlier I just had two alerts for detected cars. A quick look at the logs suggests it might be iterating through a few times. I’ll have a better look in the morning and grab you some logs.

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